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Military: Elite Cost
 
Formula

                                        Arms
    RElite·RaceB·War·(1-Min(1.75·HBuild·---- : 0.5))
                                        Land

  - RElite     -> Race Elite Cost (See Below)
  - RaceB      -> Race Bonus      (Elf: 0.7 / Avian: 1.1 / Other: 1.0)
  - War        -> War             (Yes: 1.5 / No: 1.0)
  - HBuild     -> Happiness Building Efficiency

  - Ceil(x)    -> Round Up (Example: Ceil(12.01) -> 13.0)
  - Max(x : y) -> Returns the larger of x and y  (Example: Max(1 : 2) = 2)
  - Min(x : y) -> Returns the smaller of x and y (Example: Min(1 : 2) = 1)

  - Race Elite Cost

    Avian       900
    Dwarf      1100
    Elf        1000
    Faery      1100
    Halfling    400
    Human      1000
    Orc        1000
    Undead     1300
 
Rounding

  - ]0.0:0.5[  -> Down (Example: 12.4 -> 12.0)
  - [0.5:1.0[  -> Up   (Example: 12.6 -> 13.0)
 
Example


			     
 
Data

    Status (Age 25): [*----]

    Race  / Land / Arms / Happiness / War / Utopia / Formula
 

Military: Specialist Cost
 
Formula

                                     Arms
    400·RaceB·War·(1-Min(1.75·HBuild·---- : 0.5))
                                     Land

  - RaceB      -> Race Bonus      (Elf: 0.7 / Avian: 1.1 / Other: 1.0)
  - War        -> War             (Yes: 0.8 / No: 1.0)
  - HBuild     -> Happiness Building Efficiency

  - Max(x : y) -> Returns the larger of x and y  (Example: Max(1 : 2) = 2)
  - Min(x : y) -> Returns the smaller of x and y (Example: Min(1 : 2) = 1)
 
Rounding

  - ]0.0:0.5[  -> Down (Example: 12.4 -> 12.0)
  - [0.5:1.0[  -> Up   (Example: 12.6 -> 13.0)
 
Example


			     
 
Data

    Status (Age 25): [*----]

    Race  / Land / Arms / Happiness / War / Utopia / Formula
 

Military: Draft Cost per Soldier
 
Formula

    100
 
Rounding

    No Rounding Needed
 
Example


			     
 
Data

    Status (Age 25): [*----]