- Taxes
Max(3·PersonB : HInc)·Min(Peasants : Jobs)·(1-(1-Riots·Plague)·(1-PersonB))
- PersonB -> Personality Bonus (Merchant: 1 / Other: 0)
- HInc -> Happiness Income
- Riots -> Riots (Yes: 0.8 / No: 1.0)
- Plague -> Plague (Yes: 0.85 / No: 1.0)
- Max(x : y) -> Returns the larger of x and y (Example: Max(1 : 2) = 2)
- Min(x : y) -> Returns the smaller of x and y (Example: Min(1 : 2) = 1)
- Bonus
Bank
(1+HBuild·----)·(1-(1-Dragon)·(1-PersonB))·(1+AlchSci)·RaceB·King·War·HonorB·MLaw
Land
- HBuild -> Happiness Building Efficiency
- Dragon -> Dragon (Yes: 0.75 / No: 1.0)
- PersonB -> Personality Bonus (Merchant: 1 / Other: 0)
- AlchSci -> Alchemy Science
- RaceB -> Race Bonus (Human: 1.3 / Faery: 0.8 / Other: 1.0)
- King -> King (Yes: 1.1 / No: 1.0)
- War -> War (Yes: 0.95 / No: 1.0)
- HonorB -> Honor Bonus
- MLaw -> Martial Law (Yes: 0.5 / No: 1.0)
- Total Income
Prisoner
(Taxes+30·HBuild·Bank+--------)·Bonus
2
- Taxes -> Taxes (See Formula Above)
- HBuild -> Happiness Building Efficiency
- Bonus -> Bonus (See Formula Above)
- Total Gold Increase
0.04865
Round(Income+ -------·PersonB·Gold)
24
- PersonB -> Personality Bonus (Merchant: 1 / Other: 0)
- Round -> Round According to the Following Rules: ]0.0:0.5[ -> Down (Example: 12.4 -> 12.0)
[0.5:1.0[ -> Up (Example: 12.5 -> 13.0)
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