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Money: Income
 
Formula

  - Taxes

      Max(3·PersonB : HInc)·Min(Peasants : Jobs)·(1-(1-Riots·Plague)·(1-PersonB))

    - PersonB    -> Personality Bonus (Merchant: 1 / Other: 0)
    - HInc       -> Happiness Income
    - Riots      -> Riots             (Yes: 0.8 / No: 1.0)
    - Plague     -> Plague            (Yes: 0.85 / No: 1.0)

    - Max(x : y) -> Returns the larger of x and y  (Example: Max(1 : 2) = 2)
    - Min(x : y) -> Returns the smaller of x and y (Example: Min(1 : 2) = 1)

  - Bonus
                Bank
      (1+HBuild·----)·(1-(1-Dragon)·(1-PersonB))·(1+AlchSci)·RaceB·King·War·HonorB·MLaw
                Land

    - HBuild     -> Happiness Building Efficiency
    - Dragon     -> Dragon            (Yes: 0.75 / No: 1.0)
    - PersonB    -> Personality Bonus (Merchant: 1 / Other: 0)
    - AlchSci    -> Alchemy Science
    - RaceB      -> Race Bonus        (Human: 1.3 / Faery: 0.8 / Other: 1.0)
    - King       -> King              (Yes: 1.1 / No: 1.0)
    - War        -> War               (Yes: 0.95 / No: 1.0)
    - HonorB     -> Honor Bonus
    - MLaw       -> Martial Law       (Yes: 0.5 / No: 1.0)

  - Total Income

                            Prisoner
      (Taxes+30·HBuild·Bank+--------)·Bonus
                                2

    - Taxes   -> Taxes             (See Formula Above)
    - HBuild  -> Happiness Building Efficiency
    - Bonus   -> Bonus             (See Formula Above)

  - Total Gold Increase

                    0.04865
      Round(Income+ -------·PersonB·Gold)
                       24

    - PersonB -> Personality Bonus (Merchant: 1 / Other: 0)

    - Round   -> Round According to the Following Rules: ]0.0:0.5[ -> Down (Example: 12.4 -> 12.0)
                                                         [0.5:1.0[ -> Up   (Example: 12.5 -> 13.0)
 
Rounding

  - ]0.0:0.5[ -> Down (Example: 12.4 -> 12.0)
  - [0.5:1.0[ -> Up   (Example: 12.6 -> 13.0)
 
Example


			     
 
Data

    Status (Age 25): [****-]
 

Money: Upkeep
 
Formula

                                                          TGround
    (Specialist+(4+RB1)·PersonB1·Elite)·(1-Min(2.5·HBuild·------- : 0.5))·RB2·PersonB2·Inspire·Greed
                                                            Land

  - HBuild     -> Happiness Building Efficiency
  - RB1        -> Race Bonus        (Faery: 1 / Other 0)
  - RB2        -> Race Bonus        (Dwarf: 0.75 / Other: 1.0)
  - PersonB1   -> Personality Bonus (Merchant: 0.5 / Other: 1.0)
  - PersonB2   -> Personality Bonus (Warrior: 0.75 / Other: 1.0)
  - Inspire    -> Inspire Army      (Active: 0.85 / Inactive: 1.0)
  - Greed      -> Greed             (Active: 1.25 / Inactive: 1.0)

  - Max(x : y) -> Returns the larger of x and y  (Example: Max(1 : 2) = 2)
  - Min(x : y) -> Returns the smaller of x and y (Example: Min(1 : 2) = 1)
 
Rounding

  - ]0.0:0.5[ -> Down (Example: 12.4 -> 12.0)
  - [0.5:1.0[ -> Up   (Example: 12.6 -> 13.0)
 
Example


			     
 
Data

    Status (Age 25): [****-]

    Race  /  Person  / Military / Elite / Inspire / War / Greed / Utopia / Formula